2014 Charity Skins -- Rules
Summary | Rules | Strategy | Schedule | Partners | Recipients
SKINS
In order to win the “skin” you must either:
- Take 2 or more points with hammer, OR
- Take 1 or more point(s) without hammer
If neither of these occur, it is a carry over and that money will be awarded to the team that wins the skin in the next end
The hammer changes either when the team with hammer wins a skin or there is a carry-over
The winner of the coin toss chooses who has the hammer in the first end
The free guard zone rule is in effect
The 2013 event will featured escalating skins (like you see on TV) so the later ends of the game will be worth more than the early ends. Each game will be worth a total of 25 skins, and the money per skin will increase as teams progress through the rounds.
The 25 skins per game will be allocated through the eight ends as follows: 1, 2, 3, 3, 3, 3, 4, 6
If there is a carry over after the eighth end, a draw to the button with sweeping will determine who gets the last skin; the opposition may not sweep.
Please note the Bonspiel details are being finalized as the date approaches so some of the rules may be subject to change.
BONSPIEL
Spares may be used if they are not already participants of the bonspiel
Spares must play lead or second
There will be no practice time allotted
If there are any questions or concerns, please speak with a member of the organizing committee
